PureBasic - Entity
Overview
Entities are objects composed of one mesh object and one material which can be freely moved and transformed in realtime.
It's possible to share a mesh or a material between several entities, reducing memory consumption and saving CPU clocks.
InitEngine3D() should be called successfully before using the entity commands.
Command Index
AnimateEntity
CopyEntity
CreateEntity
EntityAnimationLength
EntityLocate
EntityMaterial
EntityPhysicBody
EntityRenderMode
EntityX
EntityY
EntityZ
FreeEntity
GetEntityAnimationTime
GetEntityFriction
GetEntityMass
HideEntity
IsEntity
MoveEntity
ResizeEntity
RotateEntity
ScaleEntity
SetEntityAnimationTime
SetEntityFriction
SetEntityMass
Example
Entity.pb
Supported OS
Windows, Linux