PureBasic - Mesh

Overview

Meshs are 3D objects composed of many vertices (and triangles) which are linked together to make the final shape. A mesh can have an optional skeleton, with bones to allow realtime animation. A mesh can't be moved or displayed directly, but need to be used trough an entity.

InitEngine3D() should be called successfully before using the Mesh commands.

Command Index

CopyMesh
CreateMesh
FreeMesh
IsMesh
LoadMesh
MeshID
SetMeshData

Example

Mesh.pb

Supported OS

Windows, Linux

Reference Manual - Index