PureBasic - Mesh
Overview
Meshs are 3D objects composed of many vertices (and triangles) which are linked together to make the final shape. A mesh can have an optional skeleton, with bones to allow realtime animation. A mesh can't be moved or displayed directly, but need to be used trough an entity.
InitEngine3D() should be called successfully before using the Mesh commands.
Command Index
CopyMesh
CreateMesh
FreeMesh
IsMesh
LoadMesh
MeshID
SetMeshData
Example
Mesh.pb
Supported OS
Windows, Linux