SetEntityFriction()
Syntax
SetEntityFriction(#Entity, Friction)Description
Changes the friction of the specified #Entity. It affect how the entity will react when colliding with other entities. If the friction is set to an high value, it willn't slide a lot.
To have any effect, the physic engine needs to be activated with the EnableWorldPhysics().
The command SetEntityMass() will also affect the entity friction.
Supported OS
Windows, Linux