GetEntityFriction()

Syntax

Friction.f = GetEntityFriction(#Entity)
Description
Returns the friction value of the specified #Entity.

To have any effect, the physic engine needs to be activated with the EnableWorldPhysics().

The command SetEntityMass() will also affect the entity friction.

Supported OS

Windows, Linux

<- GetEntityAnimationTime() - Entity Index - GetEntityMass() ->