WorldShadows()
Syntax
Result = WorldShadows(Type)Description
Sets how the shadows will be rendered in the world. The 'Type' parameter can be one of the following values:#PB_Shadow_None : No shadows will be displayed in this world. This can save a lot of cpu power if shadows aren't needed (default) #PB_Shadow_Modulative: Modulative shadows will be displayed for the entities which has the cast shadow set with EntityRenderMode() and #PB_Entity_CastShadow. This shadow mode is the fastest available, but it's not looking very good as the shadows are not translucents. #PB_Shadow_Additive : Additive shadows will be displayed for the entities which has the cast shadow set with EntityRenderMode() and #PB_Entity_CastShadow. This mode is slower than the modulative mode, but it looks much better as the shadows are translucents. Also, if some shadows overlap the shadows will be added resulting in a darker result.
Supported OS
Windows, Linux