PureBasic - Camera

Overview

Cameras are used to display the 3D world. You can manage them like real life cameras, which means you can rotate, move, change the field of vision and more. At least one camera is absolutely required in order to render the world to the screen. Many cameras can be used at the same time with different positions and views to allow cool effects like: split-screen, rear view, etc. InitEngine3D() must be called successfully before using the camera commands.

Command Index

CameraBackColor
CameraFOV
CameraLocate
CameraLookAt
CameraProjection
CameraRange
CameraRenderMode
CameraX
CameraY
CameraZ
CreateCamera
FreeCamera
IsCamera
MoveCamera
RotateCamera

Example

Camera.pb

Supported OS

Windows, Linux

Reference Manual - Index