RenderWorld()

Syntax

RenderWorld()
Description
Renders the whole world on the screen. This command should be called once all 3D operations are finished and only one time per frame.

Once the RenderWorld() command is performed it's possible to use regular 2D games commands like DisplaySprite() to display 2D sprites over the 3D world (note: Sprite3D are not supported tough).

Supported OS

Windows, Linux

<- Parse3DScripts() - Engine3D Index - SecondWorldCollisionEntity() ->