CameraFOV()

Syntax

CameraFOV(#Camera, Angle)
Description
Changes a camera field Of vision (FOV) which allows you to view a larger or smaller area of the scene. Angles above 90 degrees result in a wide-angle (fish-eye like) view. Angles lower than 30 degrees result in a stretched (telescopic) view. Typical values are between 45 and 60 degrees.

Parameters

#Camera - The number of the camera you want to change the FOV of. This is the value which you used when you created the camera using CreateCamera()

Angle - the new view angle for the camera, in degrees.

Return value

This command does not return any value.

Supported OS

Windows, Linux

<- CameraBackColor() - Camera Index - CameraLocate() ->