MoveCamera()
Syntax
MoveCamera(#Camera, x, y, z)Description
Moves a camera in the world according to the specified x,y,z values. This is a relative move based on the current camera location. To perform an absolute move in the world, use CameraLocate().
Parameters
#Camera - The number of the camera you want to move. This is the value which you used when you created the camera using CreateCamera()
x - Offset to add to the current camera X position.
y - Offset to add to the current camera Y position.
z - Offset to add to the current camera Z position.
Return value
This command does not return any value.
Supported OS
Windows, Linux