PureBasic - EntityAnimation

Overview

Entities are objects composed of one mesh object and one material which can be freely moved and transformed in real-time. This library is provided to control the entity animation. The mesh associated to the entity needs to have a skeleton with some predefined animations.

InitEngine3D() should be called successfully before using the entity animation functions.

Command Index

AddEntityAnimationTime
EntityAnimationBlendMode
EntityAnimationStatus
GetEntityAnimationLength
GetEntityAnimationTime
GetEntityAnimationWeight
SetEntityAnimationLength
SetEntityAnimationTime
SetEntityAnimationWeight
StartEntityAnimation
StopEntityAnimation
UpdateEntityAnimation

Example

EntityAnimation.pb
EntityAnimation2.pb
EntityAnimation3.pb

Supported OS

All

Reference Manual - Index