SetEntityAnimationLength(#Entity, Animation$, Length)Description
Change the #Entity animation length.
#Entity The entity to use. Animation$ The animation name. The animations are stored in the mesh object in a case-sensitive manner (ie: "Walk" will be a different animation than "walk"). If the animation isn't found or the mesh doesn't have a skeleton, this function will have no effect. Length The new entity animation length (in milliseconds).