UpdateEntityAnimation()
Syntax
UpdateEntityAnimation(#Entity, Animation$)Description
Update the #Entity animation. For example, if the vertices of the mesh have been modified the animation cache needs to be recalculated.
Parameters
#Entity The entity to use. Animation$ The animation name. The animations are stored in the mesh object in a case-sensitive manner (ie: "Walk" will be a different animation than "walk"). If the animation isn't found or the mesh doesn't have a skeleton, this function will have no effect.
Return value
None.
See Also
StartEntityAnimation()
Supported OS
All