CreateMesh()
Syntax
Result = CreateMesh(#Mesh, NbMaximumVertices)Description
Creates a new empy #Mesh. If #PB_Any is used as '#Mesh' parameter, the new mesh number will be returned as 'Result'.
SetMeshData() can be used to build a mesh from scratch by inserting the vertices, normals, uv textures and more. 'NbMaximumVertices' has to be specified to tell up to how many vertices the #Mesh could have.
If the 'Result' is 0, the mesh creation has failed. If the #Mesh was already created, it is automatically freed and replaced by the new one.
Supported OS
Windows, Linux