Parse3DScripts()

Syntax

Parse3DScripts()
Description
Parses all the .materials OGRE scripts found in the paths set with Add3DArchive(). This allows to use the meshes with complex materials scripts directly in PureBasic. When creating the entity the constant #PB_Material_None has to be specified, so all the material informations will be took from the script, if it was correctly loaded.

More informations about OGRE material scripts can be found in the OGRE online manual.

Supported OS

Windows, Linux

<- NextWorldCollision() - Engine3D Index - RenderWorld() ->