NextWorldCollision()

Syntax

Result = NextWorldCollision()
Description
Checks if another collision is available. If the 'Result' is 0, no more collisions are available. This command should be called after ExamineWorldCollisions(). The following commands can be used to gather informations about the collision: CheckEntityCollision(), FirstWorldCollisionEntity() and SecondWorldCollisionEntity().

Supported OS

Windows, Linux

<- InitEngine3D() - Engine3D Index - Parse3DScripts() ->