CheckEntityCollision()

Syntax

Result = CheckEntityCollision(#Entity, #Entity2)
Description
Checks if the #Entity has collided with #Entity2. If the 'Result' is 0, the entities don't have collided, else they have collided. This command has to be called after ExamineWorldCollisions().

Supported OS

Windows, Linux

<- AmbientColor() - Engine3D Index - CountRenderedTriangles() ->