ExamineWorldCollisions()
Syntax
ExamineWorldCollisions()Description
Examines which entities have collided since the last call. To enumerate the collisions, use the NextWorldCollision(). The collisions are only available if the physic engine is enabled with EnableWorldPhysics() and collisions activated with EnableWorldCollisions(). To collide, an entity must have a body associated to it with EntityPhysicBody().
Supported OS
Windows, Linux