EnableWorldPhysics()

Syntax

EnableWorldPhysics(State)
Description
Enable or disable the physic engine in the world. If 'State' is 0, the physic engine is engine disabled (default), else the physic is applied to all the entities which have a body set with EntityPhysicBody(). The collisions can be enabled with ExamineWorldCollisions().

Supported OS

Windows, Linux

<- EnableWorldCollisions() - Engine3D Index - Engine3DFrameRate() ->