NextWorldCollision()

Syntax

Result = NextWorldCollision()
Description
Checks if another collision is available. If the 'Result' is 0, no more collisions are available. This function should be called after ExamineWorldCollisions(). The following functions can be used to gather information about the collision: CheckEntityCollision(), FirstWorldCollisionEntity() and SecondWorldCollisionEntity().

Supported OS

All

<- MousePick() - Engine3D Index - Parse3DScripts() ->