ExamineWorldCollisions()

Syntax

ExamineWorldCollisions()
Description
Examines which entities have collided since the last call using this function. To enumerate the collisions, use the NextWorldCollision(). Collisions are only available if the physics engine is enabled with EnableWorldPhysics() and collisions are activated with EnableWorldCollisions(). For a collision to occur, an entity must have a body associated with it using EntityPhysicBody().

Supported OS

All

<- Engine3DFrameRate() - Engine3D Index - FirstWorldCollisionEntity() ->