CheckEntityCollision()

Syntax

Result = CheckEntityCollision(#Entity, #Entity2)
Description
Checks if the #Entity has collided with #Entity2. If the 'Result' is 0, the entities have not collided, else they have collided. This function must be called after ExamineWorldCollisions().

Supported OS

All

<- AntialiasingMode() - Engine3D Index - CountRenderedTriangles() ->