EnableWorldCollisions()

Syntax

EnableWorldCollisions(State)
Description
If 'State' is 0, the collisions are disabled in the world (this is the default behaviour), else the collisions are monitored and can examined later with ExamineWorldCollisions(). Collisions only work if the physics engine is enabled with EnableWorldPhysics().

Supported OS

All

<- CreateWater() - Engine3D Index - EnableWorldPhysics() ->