PureBasic - NodeAnimation

Overview

Node animation allows to define track to follow for a node, with predefined key frame and smooth interpolation. Then an object like a camera can be attached to this node and be moved easily on the track.

InitEngine3D() should be called successfully before using the node animation functions.

Command Index

AddNodeAnimationTime
CreateNodeAnimation
CreateNodeAnimationKeyFrame
FreeNodeAnimation
GetNodeAnimationKeyFrameTime
GetNodeAnimationLength
GetNodeAnimationTime
GetNodeAnimationWeight
NodeAnimationKeyFramePitch
NodeAnimationKeyFrameRoll
NodeAnimationKeyFrameX
NodeAnimationKeyFrameY
NodeAnimationKeyFrameYaw
NodeAnimationKeyFrameZ
NodeAnimationStatus
SetNodeAnimationKeyFramePosition
SetNodeAnimationKeyFrameRotation
SetNodeAnimationKeyFrameScale
SetNodeAnimationLength
SetNodeAnimationTime
SetNodeAnimationWeight
StartNodeAnimation
StopNodeAnimation

Example

NodeAnimation.pb
NodeAnimation2.pb

Supported OS

All

Reference Manual - Index