SetNodeAnimationKeyFrameRotation()
Syntax
SetNodeAnimationKeyFrameRotation(#NodeAnimation, KeyFrame, x, y, z [, w, Mode])Description
Changes the keyframe rotation for the #NodeAnimation.
Parameters
#NodeAnimation The node animation to use. #Keyframe The node animation keyframe index. The first keyframe index is zero. If the keyframe doesn't exists, this function has no effect. x, y, z The keyframe 'x, y, z' rotation in the world. Values depends of the selected mode. w (optional) The keyframe 'w' rotation in the world (only used for #PB_Orientation_Quaternion and #PB_Orientation_Direction). Mode (optional) The rotation mode. It can be one of the following value: - #PB_Orientation_PitchYawRoll: 'x' (pitch), 'y' (yaw), 'z' (roll), applied in this order (default). - #PB_Orientation_Quaternion : 'x', 'y', 'z', 'w' for quaternion values - #PB_Orientation_Direction : 'x', 'y', 'z' for direction vector, and 'w' for rotation (roll).
Return value
None.
See Also
CreateNodeAnimationKeyFrame(), NodeAnimationKeyFramePitch(), NodeAnimationKeyFrameYaw(), NodeAnimationKeyFrameRoll()
Supported OS
All