CopySprite()
Syntax
Result = CopySprite(#Sprite1, #Sprite2 [, Mode])Description
Copy the #Sprite1 to #Sprite2. If #PB_Any is used as '#Sprite2' parameter, the new sprite number will be returned as 'Result'. #Sprite2 is created if it does not exist.
The 'Mode' parameter is optional and can take the following values (also combined with the '|' operator):0 : Default mode. Sprite resides in video memory (if possible) #PB_Sprite_Memory : Sprite is loaded into main PC memory (for SpecialFX) #PB_Sprite_Alpha : Sprite is 8 bits grayscale and will be used by DisplayAlphaSprite() or DisplayShadowSprite() #PB_Sprite_Texture : Sprite is created with 3D support - useful for the CreateSprite3D() command of the Sprite3D library. #PB_Sprite_AlphaBlending: Sprite is created with per pixel alpha-channel support, the image format has to support it (only PNG and TIFF for now). The #PB_Sprite_Texture needs to be specified as well, and the sprite has to be displayed with DisplaySprite3D().
Supported OS
All