DisplayShadowSprite()
Syntax
DisplayShadowSprite(#Sprite, x, y)Description
Display the #Sprite at the specified position on the current screen. The color 0 is considered transparent (this color will not be displayed). The sprite is displayed like a shadow, using a faster algorithm than DisplayAlphaSprite(), but with only one intensity. The sprite must be an 8 bit (256 colors) sprite. It must be loaded with LoadSprite() using the #PB_Sprite_Alpha option. This command is clipped, so it's perfectly legal to display the sprite outside of the screen.
This command works much faster if StartSpecialFX() is used.
Supported OS
Windows, Linux