SkyBox()

Syntax

Result = SkyBox(TextureName$)
Description
Load a 6 face cube and create an artficial box which is far away from the camera and close the world. This is very useful to make closed world easily. If 'Result' is 0, the SkyBox can't be created. The textures must be in a path previously declared with the Add3DArchive() command. The TextureName$ is the base of the texture's names, which should be named using the following rule:
  TextureName_BK ; BacK face
  TextureName_FR ; FRont face
  TextureName_DN ; DowN face
  TextureName_UP ; UP face
  TextureName_LF ; LeFt face
  TextureName_RT ; RighT face
See also the SkyDome() command.

Supported OS

Windows, Linux

<- SecondWorldCollisionEntity() - Engine3D Index - SkyDome() ->