SoundRange3D()

Syntax

SoundRange3D(#Sound3D, Minimum, Maximum)
Description
Set the range, in world units, for the sound emission. The 'Minimum' distance is the distance from the sound location when the sound volume starts fading. The 'Maximum' distance is the distance from the sound location when the sound can still be heard. Above this distance, the sound will stop playing. Between these two value, the sound will fade according to the current listener position. The first camera is the sound listener.

Supported OS

All

<- SoundID3D() - Sound3D Index - SoundVolume3D() ->