PureBasic - Camera

Overview

Cameras are used to display the 3D world. You can manage them like real life cameras, which means you can rotate, move, change the field of vision and more. At least one camera is absolutely required in order to render the world to the screen. Many cameras can be used at the same time with different positions and views to allow cool effects like: split-screen, rear view, etc. InitEngine3D() must be called successfully before using the camera functions.

Command Index

CameraBackColor
CameraFOV
CameraID
CameraLocate
CameraLookAt
CameraProjectionMode
CameraProjectionX
CameraProjectionY
CameraRange
CameraRenderMode
CameraX
CameraY
CameraZ
CreateCamera
FreeCamera
IsCamera
MoveCamera
RotateCamera

Example

Camera.pb

Supported OS

All

Reference Manual - Index