SkyBox()
Syntax
Result = SkyBox(TextureName$)Description
Loads a 6 face cube and creates an artificial box which is far away from the camera but close to the world. This is a very useful function to easily make a closed world. If 'Result' is 0, the SkyBox could not be created. The textures must be in a path previously declared with the Add3DArchive() function. The TextureName$ is the base of the texture's names, which should be named using the following rule:TextureName_BK ; BacK face TextureName_FR ; FRont face TextureName_DN ; DowN face TextureName_UP ; UP face TextureName_LF ; LeFt face TextureName_RT ; RighT faceSee also the SkyDome() function.
Supported OS
All