RenderWorld()
Syntax
RenderWorld()Description
Renders the whole world on the screen. This function should be called once all 3D operations are finished and only one time per frame.
Once the RenderWorld() function has been performed, it's possible to use regular 2D functions like DisplaySprite() to display 2D sprites over the 3D world (note: Sprite3D is not supported though).
Supported OS
All