Sprite3DBlendingMode()

Syntax

Sprite3DBlendingMode(SourceMode, DestinationMode)
Description
Changes the way of Sprite3D are blended with the background (when using DisplaySprite3D() and a transparency level). Both source and destination mode can take a value from 1 to 13. This command is for advanced users only. Here is the DirectX list of the corresponding values :
  #D3DBLEND_ZERO            = 1
  #D3DBLEND_ONE             = 2
  #D3DBLEND_SRCCOLOR        = 3
  #D3DBLEND_INVSRCCOLOR     = 4
  #D3DBLEND_SRCALPHA        = 5
  #D3DBLEND_INVSRCALPHA     = 6
  #D3DBLEND_DESTALPHA       = 7
  #D3DBLEND_INVDESTALPHA    = 8
  #D3DBLEND_DESTCOLOR       = 9
  #D3DBLEND_INVDESTCOLOR    = 10
  #D3DBLEND_SRCALPHASAT     = 11
  #D3DBLEND_BOTHSRCALPHA    = 12
  #D3DBLEND_BOTHINVSRCALPHA = 13
Note: the default values are Sprite3DBlendingMode(#D3DBLEND_SRCALPHA, #D3DBLEND_INVSRCALPHA).

Supported OS

Windows

<- RotateSprite3D() - Sprite3D Index - Sprite3DQuality() ->