Sprite3DBlendingMode()
Syntax
Sprite3DBlendingMode(SourceMode, DestinationMode)Description
Changes the way of Sprite3D are blended with the background (when using DisplaySprite3D() and a transparency level). Both source and destination mode can take a value from 1 to 13. This command is for advanced users only. Here is the DirectX list of the corresponding values :#D3DBLEND_ZERO = 1 #D3DBLEND_ONE = 2 #D3DBLEND_SRCCOLOR = 3 #D3DBLEND_INVSRCCOLOR = 4 #D3DBLEND_SRCALPHA = 5 #D3DBLEND_INVSRCALPHA = 6 #D3DBLEND_DESTALPHA = 7 #D3DBLEND_INVDESTALPHA = 8 #D3DBLEND_DESTCOLOR = 9 #D3DBLEND_INVDESTCOLOR = 10 #D3DBLEND_SRCALPHASAT = 11 #D3DBLEND_BOTHSRCALPHA = 12 #D3DBLEND_BOTHINVSRCALPHA = 13Note: the default values are Sprite3DBlendingMode(#D3DBLEND_SRCALPHA, #D3DBLEND_INVSRCALPHA).
Supported OS
Windows