DisplaySprite3D()

Syntax

DisplaySprite3D(#Sprite3D, x, y, Transparency)
Description
Display the specified #Sprite3D at the given (x,y) coordinates. A Transparency value is used and should be between 0 and 255. 0 means invisible, 255 means opaque. Any values in this range can be used. For better rendering, a 32bit screen mode is strongly recommended for smooth fadein/fadeout. With Sprite3DQuality() you can adjust the rendering mode of the 3D sprite if needed.

Start3D() must be called before using this function. If several 3D sprites should be displayed, it's much better to display them all in one time. Example:

Start3D()
DisplaySprite3D(1, 100, 100, 128)
DisplaySprite3D(2, 100, 150, 100)
...
Stop3D()

Supported OS

Windows, MacOS X

<- CreateSprite3D() - Sprite3D Index - FreeSprite3D() ->