; ; ------------------------------------------------------------ ; ; PureBasic - Spline ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; ;An example of using SimpleSpline To make an Entity smoothly ;follow a predefined path With spline interpolation. IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb" Define.f Time, TimeN, pas = 1, x, y, z, TimeSinceLastFrame If InitEngine3D() InitSprite() InitKeyboard() InitMouse() If Screen3DRequester() Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip) Parse3DScripts() WorldShadows(#PB_Shadow_Modulative, 0, RGB(175, 175, 175)) ;- Ground CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreatePlane(0, 1200, 1200, 1, 1, 5, 5) CreateEntity(0, MeshID(0), MaterialID(0), 500, 0, -500) ;- Cylinder - check point CreateCylinder(3, 10, 100) CreateEntity(4, MeshID(3), #PB_Material_None, 50, 0, 50) CreateEntity(5, MeshID(3), #PB_Material_None, 50, 0, -950) CreateEntity(6, MeshID(3), #PB_Material_None, 950, 0, -950) CreateEntity(7, MeshID(3), #PB_Material_None, 950, 0, 50) CreateEntity(8, MeshID(3), #PB_Material_None, 450, 0, -450) ;- Robot ; LoadMesh(1, "robot.mesh") CreateEntity(1, MeshID(1), #PB_Material_None, 0, 0, 0) ScaleEntity(1, 3, 3, 3) StartEntityAnimation(1, "Walk") ;- Ninja ; LoadMesh(2, "ninja.mesh") CreateEntity(2, MeshID(2), #PB_Material_None, 500, 0, 400) ScaleEntity(2, 1.4, 1.4, 1.4) StartEntityAnimation(2, "Walk", #PB_EntityAnimation_Manual) ;- Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 500, 1500, 1450, #PB_Absolute) CameraFOV(0, 28) CameraBackColor(0,$846748) CameraLookAt(0, 500, 0, -500) ;- Light ; AmbientColor(RGB(25, 25, 25)) CreateLight(0, RGB(200, 200, 200), -750, 750, -750) ;- Spline Robot ; spline = CreateSpline(#PB_Any) AddSplinePoint(spline, EntityX(4), 0, EntityZ(4)) AddSplinePoint(spline, EntityX(8), 0, EntityZ(8)) AddSplinePoint(spline, EntityX(5), 0, EntityZ(5)) AddSplinePoint(spline, EntityX(6), 0, EntityZ(6)) AddSplinePoint(spline, EntityX(8), 0, EntityZ(8)) AddSplinePoint(spline, EntityX(7), 0, EntityZ(7)) AddSplinePoint(spline, EntityX(4), 0, EntityZ(4)) ;- Spline Ninja ; splineN = CreateSpline(#PB_Any) AddSplinePoint(splineN, EntityX(2), EntityY(2), EntityZ(2)) AddSplinePoint(splineN, EntityX(1), EntityY(1), EntityZ(1)) Repeat Screen3DEvents() ExamineKeyboard() ; Robot ComputeSpline(spline, time) ; Should be called before using SplineX(); SplineY() and SplineZ() x = SplineX(spline) y = SplineY(spline) z = SplineZ(spline) EntityLookAt(1, x, EntityY(1), z, 1, 0, 0) MoveEntity(1, x, y, z, #PB_Absolute) time + pas * TimeSinceLastFrame / 35 If time > 1 Time = 0 EndIf ; Ninja ComputeSpline(splineN, TimeSinceLastFrame/2) ; Should be called before using SplineX(); SplineY() and SplineZ() x = SplineX(splineN) y = SplineY(splineN) z = SplineZ(splineN) EntityLookAt(2, x, EntityY(2), z) MoveEntity(2, x, y, z, #PB_Absolute) AddEntityAnimationTime(2, "Walk", TimeSinceLastFrame*1000 / 2) UpdateSplinePoint(splineN, 0, EntityX(2), EntityY(2), EntityZ(2)) UpdateSplinePoint(splineN, 1, EntityX(1), EntityY(1), EntityZ(1)) TimeSinceLastFrame = RenderWorld() / 1000 FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) End EndIf Else MessageRequester("Error","Can't initialize engine3D") EndIf