; ; ------------------------------------------------------------ ; ; PureBasic - NodeAnimation ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; ; Try to play with 'Weight' (and look at cylinder with red ribbon) #Weight = 1 ; try different values btw 0 to 1 IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb" Declare AddPath0(No) Declare AddPath1(No) Declare AddPath2(No, Weight.f) Declare AddPath3(No, Weight.f) If InitEngine3D() InitSprite() InitKeyboard() InitMouse() If Screen3DRequester() Add3DArchive(#PB_Compiler_Home + "examples/3d/Data" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip) Parse3DScripts() WorldShadows(#PB_Shadow_Additive) ;- Ground CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreatePlane(0, 1200, 1200, 1, 1, 5, 5) CreateEntity(0, MeshID(0), MaterialID(0), 500, 0, -500) ;- Cube CreateCube(1, 100) CreateEntity(1, MeshID(1), #PB_Material_None) ;- Sphere CreateSphere(2, 50, 50, 50) CreateEntity(2, MeshID(2), #PB_Material_None) ;- Cylinder CreateCylinder(3, 5, 50) CreateEntity(3, MeshID(3), #PB_Material_None) ;- Cylinder - check point CreateCylinder(3, 15, 150) CreateEntity(4, MeshID(3), #PB_Material_None, 50, 50, 50) CreateEntity(5, MeshID(3), #PB_Material_None, 50, 50, -950) CreateEntity(6, MeshID(3), #PB_Material_None, 950, 50, -950) CreateEntity(7, MeshID(3), #PB_Material_None, 950, 50, 50) CreateEntity(8, MeshID(3), #PB_Material_None, 450, 50, -450) ;- Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 500, 1500, 1450, #PB_Absolute) CameraFOV(0, 25) CameraBackColor(0,$846748) CameraLookAt(0, 500, 0, -500) ;- Node ; CreateNode(0) AttachNodeObject(0, EntityID(1)) ;- Light ; AmbientColor(RGB(25, 25, 25)) CreateLight(0, RGB(215, 190, 40), -750, 750, -750) ;create 3 ribbon trails, just For fun ; GetScriptMaterial(1, "Examples/LightRibbonTrail") CreateRibbonEffect(0, MaterialID(1), 1, 80, 1800) RibbonEffectColor(0, 0, RGBA(255*0.8, 255*0.8, 0, 255), RGBA(1, 255, 255, 5)) RibbonEffectWidth(0, 0, 8, 3) AttachRibbonEffect(0, EntityParentNode(3)) CreateRibbonEffect(1, MaterialID(1), 1, 80, 1800) RibbonEffectColor(1, 0, RGBA(0, 255*0.8, 255*0.8, 255), RGBA(0, 255, 0, 5));RGBA(255, 255, 1, 5)) RibbonEffectWidth(1, 0, 8, 3) AttachRibbonEffect(1, EntityParentNode(2)) CreateRibbonEffect(2, MaterialID(1), 1, 80, 1800) RibbonEffectColor(2, 0, RGBA(0, 255, 0, 255), RGBA(1, 1, 1, 5)) RibbonEffectWidth(2, 0, 8, 3) AttachRibbonEffect(2, EntityParentNode(1)) ;- NodeAnimation ; AddPath0(0) AddPath1(1) ;Test Weight ; AddPath2(2, #Weight) AddPath3(3, 1.0 - #Weight) Repeat Screen3DEvents() ExamineKeyboard() AddNodeAnimationTime(0, TimeSinceLastFrame * 2) AddNodeAnimationTime(1, TimeSinceLastFrame * 2) AddNodeAnimationTime(2, TimeSinceLastFrame * 2) AddNodeAnimationTime(3, TimeSinceLastFrame * 2) EntityLookAt(1, 450, EntityY(1), -450) TimeSinceLastFrame = RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) End EndIf Else MessageRequester("Error","Can't initialize engine3D") EndIf Procedure AddPath0(NodeAnimation) Duration = 15000 Time = Duration / 5 ; 5 keyFrame CreateNodeAnimation(NodeAnimation, NodeID(0), Duration, #PB_NodeAnimation_Spline, #PB_NodeAnimation_LinearRotation) ;Animation Cube CreateNodeAnimationKeyFrame(NodeAnimation, Time * 0.00, 50, 50, 50); key 0 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 1.25, 950, 50, 50); key 1 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 2.50, 950, 50, -950); key 2 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 3.75, 50, 50, -950); key 3 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 5.00, 50, 50, 50); key 4 StartNodeAnimation(NodeAnimation) EndProcedure Procedure AddPath1(NodeAnimation) Duration = 15000 Time = Duration / 5 ; 5 keyFrame CreateNodeAnimation(NodeAnimation, EntityParentNode(2), Duration, #PB_NodeAnimation_Spline, #PB_NodeAnimation_LinearRotation) CreateNodeAnimationKeyFrame(NodeAnimation, Time * 0.0, 50, 280, 50); key 0 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 1.0, 50, 50, -950); key 1 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 2.0, 950, 280, -950); key 2 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 4.0, 950, 50, 50); key 3 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 4.5, 450, 50, -450); key 4 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 5.0, 50, 280, 50); key 5 StartNodeAnimation(NodeAnimation) EndProcedure Procedure AddPath2(NodeAnimation, Weight.f) Duration = 35000 Time = Duration / 8 CreateNodeAnimation(NodeAnimation, EntityParentNode(3), Duration, #PB_NodeAnimation_Spline, #PB_NodeAnimation_LinearRotation) ;Animation Cylinder CreateNodeAnimationKeyFrame(NodeAnimation, Time * 0.00, EntityX(4), EntityY(4) , EntityZ(4)) CreateNodeAnimationKeyFrame(NodeAnimation, Time * 1.00, EntityX(8), EntityY(8) + 200, EntityZ(8)) CreateNodeAnimationKeyFrame(NodeAnimation, Time * 2.00, EntityX(5), EntityY(5) , EntityZ(5)) CreateNodeAnimationKeyFrame(NodeAnimation, Time * 3.00, EntityX(8), EntityY(8) + 200, EntityZ(8)) CreateNodeAnimationKeyFrame(NodeAnimation, Time * 4.00, EntityX(6), EntityY(6) , EntityZ(6)) CreateNodeAnimationKeyFrame(NodeAnimation, Time * 5.00, EntityX(8), EntityY(8) + 200, EntityZ(8)) CreateNodeAnimationKeyFrame(NodeAnimation, Time * 6.00, EntityX(7), EntityY(7) , EntityZ(7)) CreateNodeAnimationKeyFrame(NodeAnimation, Time * 7.00, EntityX(8), EntityY(8) + 200, EntityZ(8)) CreateNodeAnimationKeyFrame(NodeAnimation, Time * 8.00, EntityX(4), EntityY(4) , EntityZ(4)) StartNodeAnimation(NodeAnimation) SetNodeAnimationWeight(NodeAnimation, Weight) EndProcedure Procedure AddPath3(NodeAnimation, Weight.f) Duration = 15000 Time = Duration / 5 ; 5 keyFrame CreateNodeAnimation(NodeAnimation, EntityParentNode(3), Duration, #PB_NodeAnimation_Spline, #PB_NodeAnimation_SphericalRotation) ;Animation Cylinder CreateNodeAnimationKeyFrame(NodeAnimation, Time * 0.0, 50, 50, 50); key 0 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 1.0, 50, 50, -950); key 1 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 2.0, 950, 250, -950); key 2 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 4.0, 950, 50, 50); key 3 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 4.5, 450, 50, -450); key 4 CreateNodeAnimationKeyFrame(NodeAnimation, Time * 5.0, 50, 50, 50); key 5 StartNodeAnimation(NodeAnimation) SetNodeAnimationWeight(NodeAnimation, Weight) EndProcedure