;
; ------------------------------------------------------------
;
; PureBasic - Mesh (Skeleton Animation)
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#PB_Material_SpecularColor = 1
#PB_Material_AmbientColor = 2
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
#CameraSpeed = 1
#RobotMesh = 0
#RobotTexture = 0
#Robot = 0
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
LoadMesh (#RobotMesh , "robot.mesh")
LoadTexture(#RobotTexture, "clouds.jpg")
CreateMaterial(0, TextureID(#RobotTexture))
CreateEntity(#Robot, MeshID(#RobotMesh), MaterialID(0))
SetEntityMaterial(#Robot, MaterialID(0))
StartEntityAnimation(#Robot, "Walk")
DisableMaterialLighting(0, 1)
SetMaterialColor(0, #PB_Material_AmbientColor, RGB(100, 100, 100))
SetMaterialColor(0, #PB_Material_SpecularColor, RGB(255, 255, 255))
ScrollMaterial(0, 0.15, 0, 1)
CreateLight(0, RGB(0,0,255), 100.0, 0, 0)
SetLightColor(0, #PB_Light_SpecularColor, RGB(255, 0, 0))
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 40, 150)
CameraBackColor(0, RGB(0, 0, 128))
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateEntity(#Robot, 0, 1, 0, #PB_Relative)
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized", 0)
EndIf
End