Enumerations
DescriptionEnumeration [<constant> [Step <constant>]] #Constant1 #Constant2 [= <constant>] #Constant3 ... EndEnumeration
Enumerations are very handy to declare a sequence of constants quickly without using fixed numbers. The first constant found in the enumeration will get the number 0 and the next one will be 1 etc.. It's possible to change the first constant number and adjust the step for each new constant found in the enumeration. If needed, the current constant number can be altered by affecting with '=' the new number to the specified constant. The reserved constant #PB_Compiler_EnumerationValue store the next value which will be used in the enumeration. Can be useful to chain several enumerations.Example: Simple enumeration
Enumeration #GadgetInfo ; Will be 0 #GadgetText ; Will be 1 #GadgetOK ; Will be 2 EndEnumerationExample: Enumeration with step
Enumeration 20 Step 3 #GadgetInfo ; Will be 20 #GadgetText ; Will be 23 #GadgetOK ; Will be 26 EndEnumerationExample: Enumeration with dynamic change
Enumeration #GadgetInfo ; Will be 0 #GadgetText = 15 ; Will be 15 #GadgetOK ; Will be 16 EndEnumerationExample: Chained enumerations
Enumeration #GadgetInfo ; Will be 0 #GadgetText ; Will be 1 #GadgetOK ; Will be 2 EndEnumeration Enumeration #PB_Compiler_EnumerationValue #GadgetCancel ; Will be 3 #GadgetImage ; Will be 4 #GadgetSound ; Will be 5 EndEnumeration