MaterialShadingMode()
Syntax
MaterialShadingMode(#Material, Mode)Description
Changes the #Material shading mode. 'Mode' can take one of the following value:#PB_Material_Flat : The material use the flat mode, the lighting is done face by face. #PB_Material_Gouraud: Performs a shading using the Gouraud algorithme. #PB_Material_Phong : Performs a shading using the Phong algorithme.When a material is created, the Gouraud shading is used by default.
Supported OS
Windows, Linux