MaterialBlendingMode()

Syntax

MaterialBlendingMode(#Material, Mode)
Description
Changes the way the #Material will be blended with the scene (screen background). 'Mode' can take one of the following value:
  #PB_Material_Add       : Performs a pîxel 'Add' operation over the scene (black color is like transparent).
  #PB_Material_AlphaBlend: Uses the alphachannel layer of the texture (should be a TGA or PNG one) to blend it with the scene.
  #PB_Material_Color     : Uses the texture transparent color value when blending the material with the scene.

Supported OS

Windows, Linux

<- MaterialAmbientColor() - Material Index - MaterialDiffuseColor() ->