MaterialBlendingMode()
Syntax
MaterialBlendingMode(#Material, Mode)Description
Changes the way the #Material will be blended with the scene (screen background). 'Mode' can take one of the following value:#PB_Material_Add : Performs a pîxel 'Add' operation over the scene (black color is like transparent). #PB_Material_AlphaBlend: Uses the alphachannel layer of the texture (should be a TGA or PNG one) to blend it with the scene. #PB_Material_Color : Uses the texture transparent color value when blending the material with the scene.
Supported OS
Windows, Linux