AddMaterialLayer()

Syntax

Result = AddMaterialLayer(#Material, TextureID [, Mode])
Description
Adds a new layer to the #Material and put the specified texture in it. A valid 'TextureID' can be easily obtained with the TextureID() command.

'Mode' is an optional parameter and can take one of the following value:
  #PB_Material_Add        : Performs a pîxel 'Add' operation over previous layer (black color is like transparent)
  #PB_Material_Replace    : Performs a pîxel 'Replace' operation over previous layer
  #PB_Material_AlphaBlend : Use the alphachannel layer of the texture (should be a TGA or PNG one) and blend it with the previous layer
  #PB_Material_Modulate   : Performs a pîxel 'Modulate' operation over previous layer

Supported OS

Windows, Linux

Material Index - CopyMaterial() ->