DisplayTranslucentSprite()

Syntax

DisplayTranslucentSprite(#Sprite, x, y, Intensity)
Description
Display the #Sprite at the specified position on the current screen. The color 0 is considered transparent (this color will not be displayed). The intensity controls the transparency of the sprite over the background. Intensity values can vary from 0 (fully transparent) to 255 (opaque). This effect is also known as 'AlphaBlending'. This function is clipped, so it's perfectly legal to display the sprite outside of the screen.

This function works much faster if StartSpecialFX() is used.

Supported OS

All

<- DisplaySprite() - Sprite Index - DisplayTransparentSprite() ->