CreateSprite()
Syntax
Result = CreateSprite(#Sprite, Width, Height [, Mode])Description
Creates an empty sprite with given dimensions. If #PB_Any is used as '#Sprite' parameter, the new sprite number will be returned as 'Result'.
The 'Mode' parameter is optional and can take the following values:0 : Default mode. Sprite resides in video memory (if possible) #PB_Sprite_Memory : Sprite is loaded into main PC memory (for SpecialFX) #PB_Sprite_Alpha : Sprite is 8 bits grayscale and will be used by DisplayAlphaSprite() or DisplayShadowSprite() #PB_Sprite_Texture: Sprite is created with 3D support - useful for the CreateSprite3D() function of the Sprite3D library. #PB_Sprite_AlphaBlending: Sprite is created with per pixel alpha-channel support, the image format has to support it (only PNG and TIFF for now). The #PB_Sprite_Texture needs to be specified as well, and the sprite has to be displayed with DisplaySprite3D().
Supported OS
All