AttachNodeObject()
Syntax
Result = AttachNodeObject(#Node, ObjectID, Type)Description
Attach an existing object to a #Node. The supported objects are the followings:- Entity : use EntityID() as 'ObjectID' and #PB_Node_Entity as 'Type'. - Sound3D: use SoundID3D() as 'ObjectID' and #PB_Node_Sound3D as 'Type'. - Camera : use CameraID() as 'ObjectID' and #PB_Node_Camera as 'Type'. - Node : use NodeID() as 'ObjectID' and #PB_Node_Node as 'Type'. - BillboardGroup : use BillboardGroupID() as 'ObjectID' and #PB_Node_BillboardGroup as 'Type'. - ParticleEmitter: use ParticleEmitterID() as 'ObjectID' and #PB_Node_ParticleEmitter as 'Type'.An object can be detached from a node with DetachNodeObject().
Supported OS
All