PureBasic - Mesh

Overview

Meshs are 3D objects composed of many vertices (and triangles) which are linked together to make a shape. A mesh may have an optional skeleton, with bones to allow realtime animation. A mesh may not be moved or displayed directly, but requires to be manipulated through an entity.

InitEngine3D() must be called successfully before using the Mesh functions.

Command Index

CopyMesh
CreateMesh
FreeMesh
IsMesh
LoadMesh
MeshID
SetMeshData

Example

Mesh.pb

Supported OS

All

Reference Manual - Index