KeyboardReleased()
Syntax
Result = KeyboardReleased(KeyID)Description
Returns 1 if the specified key has been pushed and released, otherwise it returns 0. This function is very useful for switch key checks, like a 'Pause' key in a game (one time the game is paused, next time it will continue). The function ExamineKeyboard() must be called before this function to update the keyboard state. The keyboard behavior can be changed with KeyboardMode(). For a full list of KeyID values, take a look at KeyboardPushed().Example:
If InitSprite() And InitKeyboard() And OpenScreen(800,600,16,"") Paused = #False Repeat FlipBuffers() If StartDrawing(ScreenOutput()) ExamineKeyboard() If KeyboardReleased(#PB_Key_P) If Paused = #False Paused = #True Else Paused = #False EndIf EndIf DrawingMode(0) If Paused = #False DrawText(20, 20, "Program is running...") Else DrawText(20, 20, "Program paused... ") EndIf StopDrawing() EndIf Until KeyboardPushed(#PB_Key_Escape) EndIf
Supported OS
All