WorldDebug()
Syntax
Result = WorldDebug(Mode)Description
Changes the world debug mode. 'Mode' can be a combination of the following constants:- #PB_World_DebugNone : no debug information (default). - #PB_World_DebugEntity: shows the entities bounding boxes. - #PB_World_DebugBody : shows the physics bodies, both static and dynamic.This can be very useful to help finding issues with collisions or picking for example.
Supported OS
All