MousePick()

Syntax

Result = MousePick(#Camera, x, y)
Description
Simulates a mouse click and returns which object is under the specified 2D point (x,y - in pixels) on the specified #Camera. The returned value can be:
  -1 : Nothing has been detected
  #PB_World_WaterPick: the click occured on the water.
  #PB_World_TerrainPick: the click occured on a terrain.
  0 and above: the click occured on the #Entity. The entity pick is based on its bounding box, not on its mesh.
To get more information about the picked object position, use PickX(), PickY() and PickZ().

Supported OS

All

<- LoadWorld() - Engine3D Index - NextWorldCollision() ->