TransformSprite3D()

Syntax

TransformSprite3D(#Sprite3D, x1, y1, [z1], x2, y2, [z2], x3, y3, [z3], x4, y4, [z4])
Description
Transforms the #Sprite3D to the new given coordinates. This is tipically used to perform real time transformations. Warning, as a Sprite3D is 2 vertex (2 triangles), the tranformation could looks very strange... If one of the optional 'z' parameter is specified, all need to be specified.
  
  ;
  ; x1         x2
  ;   ---------
  ;   |      /|
  ;   |    /  |     
  ;   |  /    |
  ;   |/      |
  ;   ---------
  ; x4         x3
  ;
  

Supported OS

Windows, MacOS X

<- Stop3D() - Sprite3D Index - ZoomSprite3D() ->