TransformSprite3D()
Syntax
TransformSprite3D(#Sprite3D, x1, y1, [z1], x2, y2, [z2], x3, y3, [z3], x4, y4, [z4])Description
Transforms the #Sprite3D to the new given coordinates. This is tipically used to perform real time transformations. Warning, as a Sprite3D is 2 vertex (2 triangles), the tranformation could looks very strange... If one of the optional 'z' parameter is specified, all need to be specified.; ; x1 x2 ; --------- ; | /| ; | / | ; | / | ; |/ | ; --------- ; x4 x3 ;
Supported OS
Windows, MacOS X