RenderMovieFrame()

Syntax

RenderMovieFrame(SpriteID)
Description
Render the current movie frame directly on a sprite, instead of the video overlay. This is a very powerful function which can be used to achieve special effects in realtime (like video playback realtime transparency and zooming/rotating using the Sprite3D commands). Not all the codecs are compatible with this command and for now only MPEG seems to work everytime. A valid SpriteID can be easily obtained with the result of the LoadSprite() and CreateSprite() commands. To use this command, '#PB_Movie_Rendered' has to be specified in the PlayMovie() command.

Supported OS

Windows

<- PlayMovie() - Movie Index - ResizeMovie() ->