PureBasic - Texture
Overview
Textures are useful to have realistic looking meshes. It's possible to create a texture on fly (with regular 2DDrawing functions) or load it from disk. InitEngine3D() must be called successfully before using the Texture functions.
Command Index
CopyTexture
CreateCubeMapTexture
CreateRenderTexture
CreateTexture
EntityCubeMapTexture
FreeTexture
GetScriptTexture
IsTexture
LoadTexture
SaveRenderTexture
TextureHeight
TextureID
TextureOutput
TextureWidth
UpdateRenderTexture
Example
Texture.pb
Supported OS
All